Building a Full Scale VLSI-Based Volume Visualization System

R. Bakalash, A. Kaufman, Zhong Xu
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引用次数: 3

Abstract

The hardware realization of an advanced prototype of the Cube volume visualization system, Cube-3, is presented. The primary hardware component of Cube is a viewing and rendering multiprocessor with distributed 3D voxel memory. Cube-3 design is based on our experience with two earlier prototypes: Cube-1 realized in hardware using printed circuit board technology and Cube-2 our first custom-designed VLSI implementation. Both prototypes are of reduced-size resolution (163) and can generate only orthographic views. Cube-3 is the next generation prototype of a full-scale resolution of 2563 voxels. It has been functionally extended to generate non-orthographic projections, 3D real-time transformations, and shading. The ability to project and manipulate volumetric images in real-time is attributed to a unique skewed memory organization, a generalized skewed mapping, a special ray projection bus, a congradient shading technique, and a new barrel-shifting mechanism. This paper specifically describes the latter mechanism.
构建基于vlsi的全尺寸体可视化系统
介绍了一种先进的立方体体可视化系统Cube-3的硬件实现。Cube的主要硬件组件是一个具有分布式3D体素存储器的查看和渲染多处理器。Cube-3的设计基于我们在两个早期原型上的经验:Cube-1使用印刷电路板技术在硬件上实现,Cube-2是我们第一个定制设计的VLSI实现。这两个原型都是缩小尺寸分辨率(163),只能生成正射影视图。Cube-3是全尺寸分辨率为2563体素的下一代样机。它已经在功能上扩展到生成非正交投影,3D实时转换和阴影。实时投影和操作体图像的能力归功于独特的倾斜存储组织,广义倾斜映射,特殊的射线投影总线,梯度阴影技术和新的桶移动机制。本文具体描述了后一种机制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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