Believable NPCs in serious games: HTN planning approach based on visual perception

I. Mahmoud, Lianchao Li, D. Wloka, Mostafa Z. Ali
{"title":"Believable NPCs in serious games: HTN planning approach based on visual perception","authors":"I. Mahmoud, Lianchao Li, D. Wloka, Mostafa Z. Ali","doi":"10.1109/CIG.2014.6932891","DOIUrl":null,"url":null,"abstract":"On the way of the creation of virtual autonomous characters that are lifelike, intelligent and convey empathy, a strategic planning architecture is presented in the domain of serious games, where games are designed and built for an educational primary purpose other than pure entertainment. Our serious game is in the domain of emergency management; firefighters and first responders in accidents situations. Two contributions are presented in this paper; firstly, a visual perception system for non-player characters (NPCs) along with a short-term memory (working memory) are implemented so that NPCs will have access to only limited information and have to build their plans and make their decisions based on what they can perceive from their surrounding environment. Secondly, an HTN planning approach is implemented based on SHOP for the domain of our serious game. Five modules were developed in this part; Controller, World Model, Domain, Interface and HTN Planner. The plan is generated online based on the information gathered from the visual perception system and stored in the working memory. Our experiment shows the effectiveness of the proposed approach to create believable NPC behavior.","PeriodicalId":219192,"journal":{"name":"2014 IEEE Conference on Computational Intelligence and Games","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE Conference on Computational Intelligence and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2014.6932891","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7

Abstract

On the way of the creation of virtual autonomous characters that are lifelike, intelligent and convey empathy, a strategic planning architecture is presented in the domain of serious games, where games are designed and built for an educational primary purpose other than pure entertainment. Our serious game is in the domain of emergency management; firefighters and first responders in accidents situations. Two contributions are presented in this paper; firstly, a visual perception system for non-player characters (NPCs) along with a short-term memory (working memory) are implemented so that NPCs will have access to only limited information and have to build their plans and make their decisions based on what they can perceive from their surrounding environment. Secondly, an HTN planning approach is implemented based on SHOP for the domain of our serious game. Five modules were developed in this part; Controller, World Model, Domain, Interface and HTN Planner. The plan is generated online based on the information gathered from the visual perception system and stored in the working memory. Our experiment shows the effectiveness of the proposed approach to create believable NPC behavior.
严肃游戏中可信的npc:基于视觉感知的HTN规划方法
在创造逼真、智能且具有移情作用的虚拟自主角色的过程中,严肃游戏领域呈现出一种战略规划架构,即游戏的设计和制作主要是出于教育目的,而非纯粹的娱乐目的。我们的严肃游戏是在应急管理领域;消防队员和事故现场的急救人员。本文提出了两个贡献;首先,非玩家角色(npc)的视觉感知系统与短期记忆(工作记忆)结合在一起,这样npc只能获得有限的信息,必须根据他们对周围环境的感知来制定计划和做出决定。其次,针对我们的严肃游戏领域,基于SHOP实现了一种HTN规划方法。本部分共开发了五个模块;控制器、世界模型、域、接口和HTN规划器。计划是根据从视觉感知系统收集的信息在线生成的,并存储在工作记忆中。我们的实验证明了所提出的方法在创造可信的NPC行为方面的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信