Quality improving techniques in DIBR for free-viewpoint video

L. Do, S. Zinger, Y. Morvan, P. D. With
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引用次数: 35

Abstract

This paper evaluates our 3D view interpolation rendering algorithm and proposes a few performance improving techniques. We aim at developing a rendering method for free-viewpoint 3DTV, based on depth image warping from surrounding cameras. The key feature of our approach is warping texture and depth in the first stage simultaneously and postpone blending the new view to a later stage, thereby avoiding errors in the virtual depth map. We evaluate the rendering quality in two ways. Firstly, it is measured by varying the distance between the two nearest cameras. We have obtained a PSNR gain of 3 dB and 4.5 dB for the ‘Breakdancers’ and ‘Ballet’ sequences, respectively, compared to the performance of a recent algorithm. A second series of tests in measuring the rendering quality were performed using compressed video or images from surrounding cameras. The overall quality of the system is dominated by rendering quality and not by coding.
质量提高技术在DIBR为自由视点视频
本文对我们的三维视图插值绘制算法进行了评估,并提出了一些性能改进技术。我们的目标是开发一种基于周围相机深度图像扭曲的自由视点3DTV渲染方法。我们方法的关键特征是在第一阶段同时扭曲纹理和深度,并将新视图的混合推迟到后面的阶段,从而避免了虚拟深度图中的错误。我们以两种方式评估渲染质量。首先,通过改变两个最近的相机之间的距离来测量。与最近的算法相比,我们已经获得了“霹雳舞”和“芭蕾”序列的PSNR增益分别为3 dB和4.5 dB。测量渲染质量的第二系列测试使用来自周围摄像机的压缩视频或图像进行。系统的整体质量是由呈现质量而不是由编码决定的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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