Effects of emotional agents on human players in the public goods game

K. Göttlicher, Sabine Stein, D. Reichardt
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引用次数: 3

Abstract

In previous work we chose the public goods game as a small and adequate example scenario for emotional agents. In our experiment we focus on the influence of emotional reactions of the emotional agents on a human player. The artificial emotions of the agents are generated by a model of emotion which is adapted to the scenario. In our experiment we compare the reactions of the human player in a scenario with and without visual feedback of the other agents. As a visual feedback we use the ECA Greta to embody the emotions generated by our model. Adequate emotion recognition could be proven by an online survey validating the correct valence and intensity perception of the relevant emotions. As one of the first results, a significantly higher amount of investment can be stated for the human player in case he or she sees the facial representation of the emotional state of the other (virtual) players during the public goods game. After splitting up the game in two sections, it could be shown that this significant difference is only true for the second part of the game.
公共物品博弈中情感主体对人类参与者的影响
在之前的工作中,我们选择公共物品游戏作为情感代理的一个小而适当的示例场景。在我们的实验中,我们关注的是情绪代理的情绪反应对人类玩家的影响。智能体的人工情绪是由一个适应场景的情绪模型产生的。在我们的实验中,我们比较了人类玩家在有和没有其他代理的视觉反馈的情况下的反应。作为视觉反馈,我们使用ECA Greta来体现我们的模型产生的情绪。充分的情绪识别可以通过在线调查验证相关情绪的正确效价和强度感知来证明。作为第一个结果之一,如果人类玩家在公共物品游戏中看到其他(虚拟)玩家的情绪状态的面部表现,那么他或她可以为人类玩家声明更高的投资金额。在将游戏分成两个部分后,我们会发现这种显著差异只适用于游戏的第二部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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