I. Hasegawa, Takashi Honjo, H. Sasaki, Yusuke Hasuo, T. Suzuki, Yoshinobu Okushi
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引用次数: 1
Abstract
From the onset and during the course of development for FINAL FANTASY XV, we built our world around the theme: "a fantasy based on reality". Under this slogan and based on this world, we created the real-time CG game FINAL FANTASY XV, as well as the pre-rendered CG movie KINGSGLAIVE FINAL FANTASY XV. In this case study, we will explain the problems that we encountered, as well as the solutions we came up with when implementing the "fantasy world based on reality" in the making of FINAL FANTASY XV. Reality has various aspects. For example, in order to create a world that is in a constant state of flux like the actual world we live in, we needed to support both time changes as well as changes in the weather. We also needed believable characters to inhabit the world we created. Moreover, we needed user interfaces and localization to realistically present this world to our users. In this course, Part I, we will explain how we went about expressing this world that is in a state of flux. First, we will showcase our art based on the premise that our world view is a "fantasy based on reality". Then, we will explain how we implemented the art into our environmental assets, by focusing primarily on our workflow. Next, We will explain our real-time rendering techniques that represents the time, sky, and weather system, and talk about VFX, as an additional fantasy element to the world. We will also talk about UI and localization and how we applied them to present the world both realistically and within the familiar framework of one's culture. Finally, we will talk about KINGSGLAIVE FINAL FANTASY XV as an example of how to create large amounts of assets inside the story world.
在《最终幻想15》的开发过程中,我们围绕着“基于现实的幻想”这一主题构建了游戏世界。在这个口号下,基于这个世界,我们制作了实时CG游戏《最终幻想15》,以及预渲染CG电影《KINGSGLAIVE最终幻想15》。在这个案例研究中,我们将解释我们在制作《最终幻想15》时遇到的问题,以及我们在执行“基于现实的幻想世界”时提出的解决方案。现实有很多方面。例如,为了创造一个像我们生活的现实世界一样不断变化的世界,我们需要支持时间的变化和天气的变化。我们还需要可信的角色来居住在我们创造的世界中。此外,我们需要用户界面和本地化来真实地向用户呈现这个世界。在这门课程中,第一部分,我们将解释我们如何去表达这个处于变化状态的世界。首先,我们将在我们的世界观是“基于现实的幻想”的前提下展示我们的艺术。然后,我们将解释我们如何实现艺术到我们的环境资产,主要集中在我们的工作流程。接下来,我们将解释我们的实时渲染技术,代表时间,天空和天气系统,并谈论视觉特效,作为一个额外的幻想元素的世界。我们还将讨论UI和本地化,以及我们如何应用它们来现实地呈现世界,并在熟悉的文化框架内呈现世界。最后,我们将以《KINGSGLAIVE FINAL FANTASY XV》为例讨论如何在故事世界中创造大量资产。