A Step Towards the Development of Socio-cognitive Agent

Asma Kanwal, Wajahat Mahmood Qazi, Muhammad Atif Altaf, Atifa Athar, Mahmood Hussain, Syed Tanweer Shah Bukhari, Abeo Timothy Apasiba
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引用次数: 1

Abstract

The embodiment of consciousness in socio-cognitive agents play a significant role in their acceptance as co-partners. Man-machine social interaction’s success is based on the agent’s generated believable behaviors. In this regard, such an agent needs to generate realistic beliefs, intentions, goals, self-regulation, verbal, and non-verbal communication (including gestures) according to the context of ongoing interaction is very important. This study hypothesizes that the implementation of the Theory of mind (TOM) may allow the agent to change its intentions, beliefs, and desires by predicting the existing perspective and mental states of the other agents involved in the given social interaction. To study the complexity of dynamics in a social context we have taken the case study of the ‘paper-scissor-rock’ game and developed a cognitive agent capable of using gestures for non-verbal communication following the Theory of mind. This work is in progress and is being developed on the iCub robot simulation. We have used tapped delay line neural networks as the basis for reinforcement learning and strategic planning. This paper will report the cognitive model, neural network initial results obtained.
社会认知主体发展的一步
意识在社会认知主体中的体现在他们作为合作伙伴的接受中起着重要的作用。人机社会互动的成功建立在智能体产生可信行为的基础上。在这方面,这样的agent需要根据正在进行的交互的上下文产生现实的信念、意图、目标、自我调节、语言和非语言交流(包括手势)是非常重要的。本研究假设心理理论(TOM)的实施可能允许行为人通过预测参与特定社会互动的其他行为人的现有观点和心理状态来改变其意图、信念和欲望。为了研究社会背景下动态的复杂性,我们以“剪刀布-石头”游戏为例,根据心智理论开发了一种能够使用手势进行非语言交流的认知代理。这项工作正在进行中,并正在对iCub机器人进行模拟开发。我们使用抽头延迟线神经网络作为强化学习和策略规划的基础。本文将报告认知模型、神经网络初步获得的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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