Dynamic task mapping of graphics processing applications on many-core architectures through stream rewriting

Lars Middendorf, C. Haubelt
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Abstract

Although modern graphics processing units (GPU) contain a large number of programmable shader cores, the focus on data parallelism and also the lack of efficient on-chip communication hinder the creation of custom graphics pipelines with arbitrary topologies. Based on the concept of stream rewriting, we propose a novel many-core architecture for graphics processing, which supports dynamic scheduling of recursively expandable task graphs and graphics pipelines. In particular, the tasks and their dependencies are encoded as a token stream, which is iteratively rewritten via pattern matching on multiple cores in parallel. The scalability of the proposed hardware architecture has been evaluated using an FPGA prototype.
通过流重写实现多核架构上图形处理应用程序的动态任务映射
尽管现代图形处理单元(GPU)包含大量可编程着色器核心,但对数据并行性的关注以及缺乏有效的片上通信阻碍了使用任意拓扑创建自定义图形管道。基于流重写的概念,我们提出了一种新的多核图形处理体系结构,支持递归可扩展任务图和图形管道的动态调度。特别是,任务及其依赖关系被编码为令牌流,通过并行的多核模式匹配迭代重写。使用FPGA原型对所提出的硬件架构的可扩展性进行了评估。
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