Exploring multiple modalities for selective rendering of virtual environments

Belma Ramic-Brkic, A. Chalmers, Aida Sadzak, K. Debattista, Saida Sultanic
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引用次数: 8

Abstract

The cross-modal interaction between vision and other senses is a key part of how we perceive the real world. Significant stimulation to hearing, sense of smell, taste or touch can reduce the cognitive resources the brain is able to allocate to sight, and thus limit what the Human Visual System (HVS) can actually perceive at that moment. Selective rendering is able to exploit such knowledge of the HVS, to render those parts of a virtual environment a viewer is attending to at a high quality and the rest of the scene at a much lower quality, and thus at a substantially reduced rendering time, without the viewer being aware of this quality difference. This paper investigates how the presence of the modalities of sound, smell and ambient temperature in a virtual environment significantly affects a viewer's ability to perceive the quality of the graphics used for that environment. Experiments were run with a total of 356 participants to determine the graphics quality thresholds across the different cross-modal interactions. The results revealed a significant effect of strong perfume, high temperature and audio noise on perceived rendering quality. Under given conditions, this particular combination of modalities can be thus exploited when rendering virtual environments, to substantially reduce rendering time without any loss in the user's perception of delivered visual quality.
探索虚拟环境选择性渲染的多种模式
视觉和其他感官之间的跨模态交互作用是我们如何感知现实世界的关键部分。对听觉、嗅觉、味觉或触觉的显著刺激会减少大脑分配给视觉的认知资源,从而限制了人类视觉系统(HVS)在那一刻的实际感知能力。选择性渲染能够利用HVS的这些知识,以高质量渲染观看者所关注的虚拟环境的那些部分,而以低得多的质量渲染场景的其余部分,从而大大减少渲染时间,而不需要观看者意识到这种质量差异。本文研究了虚拟环境中声音、气味和环境温度的存在方式如何显著影响观众感知该环境中使用的图形质量的能力。实验共有356名参与者,以确定不同跨模态交互的图形质量阈值。结果表明,强烈香水、高温和音频噪声对感知渲染质量有显著影响。在给定条件下,这种特殊的模式组合可以在渲染虚拟环境时被利用,从而大大减少渲染时间,而不会影响用户对交付的视觉质量的感知。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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