C. Jost, Brigitte Le Pévédic, Justin Debloos, G. Uzan
{"title":"Interactions in Multisensory Experiences: Toward a New Timeline Metaphor","authors":"C. Jost, Brigitte Le Pévédic, Justin Debloos, G. Uzan","doi":"10.5753/sensoryx.2022.20003","DOIUrl":null,"url":null,"abstract":"The PRIM project has the objective to allow everyone to produce multisensory interactions without programming and without the help of programmers. Taking inspiration from the simplicity of use of media editing software, our idea is to investigate how to enrich them to integrate interactions by modifying the editing timeline. After arguing that time and timeline are the major challenge to face before building a new software, this paper presents a new timeline metaphor, easy to understand, and that would allow to produce interactive mulsemedia and multisensory exercises once completed. Promising results show that people easily understand and accept this new timeline, which encourages us to continue in this way.","PeriodicalId":186296,"journal":{"name":"Proceedings of the 2nd Workshop on Multisensory Experiences (SensoryX 2022)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2nd Workshop on Multisensory Experiences (SensoryX 2022)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5753/sensoryx.2022.20003","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
The PRIM project has the objective to allow everyone to produce multisensory interactions without programming and without the help of programmers. Taking inspiration from the simplicity of use of media editing software, our idea is to investigate how to enrich them to integrate interactions by modifying the editing timeline. After arguing that time and timeline are the major challenge to face before building a new software, this paper presents a new timeline metaphor, easy to understand, and that would allow to produce interactive mulsemedia and multisensory exercises once completed. Promising results show that people easily understand and accept this new timeline, which encourages us to continue in this way.