An Interview with Simon Penny: Techno-Utopianism, Embodied Interaction and the Aesthetics of Behavior

Jihoon Kim, Kristen Galvin
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引用次数: 5

Abstract

In your writing you have criticized immersive Vr technologies for their dream of detachment from human flesh and their rhetoric of command and control. Do you think your critical assessment is relevant to today’s media artworks and communication technologies based on Vr? The 1990s was the formative decade for interactive art and digital culture, and throughout I critiqued both the technology and the rhetoric around the technology. Many theorists were expounding Utopian ideas of convergence, social harmony, world peace, spiritual redemption or collective intelligence. This worried me because while the technology was ostensibly new, the rhetoric was just another chapter in 200 years of techno-utopianism. Theodore Roszak quotes a poem about the steam train from the 1830s, “steel and her handmaid steam will make utopia only half a dream” and will “”¦bring peace on every line.” If you change key words to “Internet” and “Computer” it sounds like the rhetoric of the 1990s.(”¦)
西蒙·潘尼访谈:技术乌托邦主义、具身互动与行为美学
在你的文章中,你批评了沉浸式虚拟现实技术脱离人类肉体的梦想,以及它们的命令和控制修辞。你认为你的批判性评价与当今基于Vr的媒体艺术和通信技术有关吗?20世纪90年代是互动艺术和数字文化形成的十年,在整个过程中,我对技术和围绕技术的修辞都进行了批评。许多理论家都在阐述融合、社会和谐、世界和平、精神救赎或集体智慧等乌托邦思想。这让我很担心,因为虽然这项技术表面上是新的,但它的修辞只是200年来技术乌托邦主义的又一个篇章。西奥多·罗斯扎克引用了一首19世纪30年代关于蒸汽火车的诗,“钢铁和她的女仆蒸汽将使乌托邦只成为梦想的一半”,并将“……为每一行带来和平”。如果你把关键词换成“互联网”和“计算机”,听起来就像20世纪90年代的花言巧语。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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