Digital interactions

Eleni-Ira Panourgia, Finbar Wheelaghan, Xue Yang
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引用次数: 1

Abstract

This article discusses a prototype that explores the simultaneous manipulation of three-dimensional digital forms and sound. Our multi-media study examines the aesthetic affordances of tight parameter couplings between digital three-dimensional objects and sound objects based on notions of process and user-machine interaction. It investigates how effective cohesion between visual, spatial and sonic might be established through changes perceived in parallel; what Michel Chion refers to as 'synchresis'. Drawing from Mike Blow's work On the Simultaneous Perception of Sound and Three-Dimensional Objects and processual art, this prototype uses computer technology for forming and mediating a creative practice involving 3D animation, sound synthesis, digital signal processing and programming. Our practice-based approach entails the rendering of a three-dimensional digital object in Processing whose form changes over time according to specific actions. Spatial data is sent via Open Sound Control (OSC) to Max MSP in real time, where sound is synthesized and then manipulated. Sonic parameters such as amplitude, spectral density/width and timbre are controlled by select spatial parameters from the three-dimensional object. Sound processing is realized based on the changing of the three-dimensional object in time through basic actions such as splitting, distorting, cutting, shattering and rotating. We use digital technology to look beyond basic synchronisation of sound and vision to a more complex cohesion of percepts, based on changes to myriad sonic and visual parameters experienced concurrently.
数字交互
本文讨论了一个原型,探索三维数字形式和声音的同时操作。我们的多媒体研究考察了基于过程和用户-机器交互概念的数字三维物体和声音物体之间紧密参数耦合的美学启示。它探讨了如何通过平行感知的变化来建立视觉、空间和声音之间的有效衔接;Michel Chion称之为“同步”。借鉴Mike Blow的作品《On the Simultaneous Perception of Sound and Three-Dimensional Objects》和过程艺术,这个原型使用计算机技术来形成和调解一个涉及3D动画、声音合成、数字信号处理和编程的创造性实践。我们基于实践的方法需要在Processing中渲染三维数字对象,其形式会根据特定的动作随时间而变化。空间数据通过开放声音控制(OSC)实时发送到Max MSP,在那里声音被合成,然后被操纵。声波参数如振幅、谱密度/宽度和音色是通过选择三维物体的空间参数来控制的。声音处理是基于三维物体的时间变化,通过劈裂、扭曲、切割、破碎、旋转等基本动作来实现的。我们使用数字技术超越声音和视觉的基本同步,以同时经历的无数声音和视觉参数的变化为基础,探索更复杂的感知凝聚力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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