The relative performance of various mapping algorithms is independent of sizable variances in run-time predictions

R. Armstrong, D. Hensgen, T. Kidd
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引用次数: 294

Abstract

The author studies the performance of four mapping algorithms. The four algorithms include two naive ones: opportunistic load balancing (OLB), and limited best assignment (LBA), and two intelligent greedy algorithms: an O(nm) greedy algorithm, and an O(n/sup 2/m) greedy algorithm. All of these algorithms, except OLB, use expected run-times to assign jobs to machines. As expected run-times are rarely deterministic in modern networked and server based systems, he first uses experimentation to determine some plausible run-time distributions. Using these distributions, he next executes simulations to determine how the mapping algorithms perform. Performance comparisons show that the greedy algorithms produce schedules that, when executed, perform better than naive algorithms, even though the exact run-times are not available to the schedulers. He concludes that the use of intelligent mapping algorithms is beneficial, even when the expected time for completion of a job is not deterministic.
各种映射算法的相对性能与运行时预测中的相当大的方差无关
作者研究了四种映射算法的性能。这四种算法包括两个朴素算法:机会负载平衡(OLB)和有限最佳分配(LBA),以及两个智能贪婪算法:O(nm)贪婪算法和O(n/sup 2/m)贪婪算法。除OLB外,所有这些算法都使用预期运行时间将作业分配给机器。正如预期的那样,在现代网络化和基于服务器的系统中,运行时很少是确定的,因此他首先使用实验来确定一些合理的运行时分布。使用这些分布,他接下来执行模拟以确定映射算法的执行情况。性能比较表明,贪婪算法产生的调度在执行时比朴素算法执行得更好,即使调度程序无法获得确切的运行时间。他的结论是,即使在完成工作的预期时间不确定的情况下,使用智能映射算法也是有益的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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