FDTD Algorithm for Bistatic RCS Prediction of 3-D Target on two GPUs

Pengfei Wang, Haifu Zhang
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Abstract

As a numerical algorithm, the finite-difference time domain (FDTD) is effective in solving electromagnetic scattering problem of medium with high complexity. The computional efficiency is low by the traditional central processing unit (CPU) platform. Therefore, the GPU-based FDTD method used to speed up its computational efficiency for bistatic RCS prediction of 3-D object is realized in this paper. Both the validation and efficiency of our implemen is verified by comparison of parallel result versus CPU's. A speedup of about 38x is realized on two NVIDIA K40 GPUs, which improves the computational efficiency. The results also show that the computional efficiency of the parallel method is related to the number of Yee cells.
双gpu上三维目标双基地RCS预测的FDTD算法
时域有限差分(FDTD)作为一种数值算法,是求解高复杂性介质电磁散射问题的有效方法。传统的中央处理器(CPU)平台的计算效率较低。因此,本文实现了基于gpu的时域有限差分方法,提高了三维目标双基地RCS预测的计算效率。通过与CPU并行结果的比较,验证了该方法的有效性和效率。在两个NVIDIA K40 gpu上实现了约38倍的加速,提高了计算效率。结果还表明,并行方法的计算效率与Yee细胞的数量有关。
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