FROM PASSIVE TO IMMERSIVE: METAVERSE AS A PEDAGOGICAL APPROACH IN HISTORY CLASS - PRESENTING A CONSTANT REMINDER OF HISTORICAL REMNANTS AND A CUSTOMIZABLE REALITY FOR FUTURE PREFERENCES; BEIRUT AS A CASE STUDY

H. Mohsen, Mohamad Tohme, Rawan Nashi
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Abstract

Abstract It is widely acknowledged that passive, non-immersive strategies of teaching adopted in history classes in Lebanon do not offer the right platform for knowledge retention in students. With that said, virtual reality and the use of Metaverse as a pedagogical approach is prophesied as the most apt to invoke a positive attitude from children towards the topic being studied, and thus, in this case, it increases their awareness of the existing built heritage they live amidst. This research sets out from a recent project implemented by Beirut Arab University, together with three UN agencies. The latter aimed for “developing children emotional attachment to the territory of Beirut Blast through activating their participation in the construction of cognitive maps by playing with spatial maps strategically designed in a game environment”. A thorough assessment of the outcomes of the activities implemented throughout the project, including the executed physical models and game boards that simulate myriad neighborhoods in Beirut, is carried out, followed by an analytical comparison of these outcomes with those from using the proposed innovative digital tools. A pilot study is conducted on Martyr’s square to assess how virtual tools can enhance the sensory experience and perception of the built space, making youth active learners rather than passive. It illustrates how introducing children to educating architecture from a young age not only nurtures their awareness of their local neighborhoods, but also generates responsible citizens. The outcome of this study can be divided over a timeline of past, present, and future. The virtual recreation of old Beirut aims to enhance the virtual learning experience as opposed to that from books and chalkboards. Children are expected to formulate a better understanding of their heritage, become more attached to the remnants of the latter, and set out to customize the reality to their preferences or vision of how a better, sustainable Beirut looks like.
从被动到沉浸:作为历史课教学方法的虚拟世界——不断提醒人们历史遗迹,并为未来的偏好提供可定制的现实;贝鲁特是一个案例研究
摘要:人们普遍认为,黎巴嫩历史课中采用的被动、非沉浸式教学策略并没有为学生提供正确的知识记忆平台。也就是说,虚拟现实和Metaverse作为一种教学方法被预言为最容易唤起孩子们对正在研究的主题的积极态度,因此,在这种情况下,它增加了他们对他们所生活的现有建筑遗产的认识。这项研究源于贝鲁特阿拉伯大学和三个联合国机构最近实施的一个项目。后者旨在“通过在游戏环境中策略性设计的空间地图,激活儿童参与认知地图的构建,从而培养他们对贝鲁特爆炸领土的情感依恋”。对整个项目实施的活动的结果进行了全面的评估,包括模拟贝鲁特无数社区的执行物理模型和游戏板,然后将这些结果与使用拟议的创新数字工具的结果进行了分析比较。在烈士广场进行了一项试点研究,以评估虚拟工具如何增强感官体验和对建筑空间的感知,使青少年成为主动学习者,而不是被动学习者。它说明了如何让孩子从小就接受建筑教育,不仅可以培养他们对当地社区的认识,还可以培养负责任的公民。这项研究的结果可以按照过去、现在和未来的时间轴来划分。旧贝鲁特的虚拟娱乐旨在增强虚拟学习体验,而不是从书本和黑板上学习。孩子们应该对他们的遗产有更好的理解,变得更加依恋后者的残余,并开始根据他们的喜好或对贝鲁特更好、可持续发展的看法来定制现实。
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