Tracking skeletal fusion feature for one shot learning gesture recognition

Li Xuejiao, S. Yongqing
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引用次数: 2

Abstract

Accessibility of RGB-D sensors have facilitated the research in gesture recognition. During sundry approaches, it is found that skeleton information is significant especially for one shot learning by virtue of the minimum requirement of data. We made a review on state-of-the-art approaches for gesture recognition in one shot learning. Based on bag of visual model (BOVW), this paper presents a study on skeletal tracking from RGB-D and puts forward a novel skeletal fusion feature extracted from these data, namely skeletal filtered features around key points (SFFK). The proposed SFFK feature is efficient, precise and robust. Efforts were made to optimize the gesture segmentation algorithm based on dynamic time warping (DTW). We propose different ways to gain the motion matrix, during which we find one performs best. That is taking OR operation on two difference images obtained from three adjacent frames. Finally, we evaluated our approach on the ChaLearn gesture dataset (CGD). The results show that our approach is remarkably superior to those existed approaches on CGD.
跟踪骨骼融合特征,一次性学习手势识别
RGB-D传感器的可及性促进了手势识别的研究。在各种方法中,我们发现骨架信息是非常重要的,特别是对于一次学习,因为它对数据的要求最小。本文对单次学习中手势识别的最新方法进行了综述。本文基于视觉包模型(BOVW)对RGB-D的骨骼跟踪进行了研究,并提出了一种从这些数据中提取的骨骼融合特征,即关键点周围的骨骼过滤特征(SFFK)。所提出的SFFK特征具有高效、精确和鲁棒性。对基于动态时间规整的手势分割算法进行了优化。我们提出了不同的方法来获得运动矩阵,其中我们找到了一种效果最好的方法。即对相邻三帧得到的两幅差图像进行OR运算。最后,我们在ChaLearn手势数据集(CGD)上评估了我们的方法。结果表明,我们的方法明显优于现有的CGD方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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