Ubiquitous animated agents for augmented reality

I. Barakonyi, D. Schmalstieg
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引用次数: 45

Abstract

Most of today's Augmented Reality (AR) systems operate as passive information browsers relying on a finite and deterministic world model and a predefined hardware and software infrastructure. We propose an AR framework that dynamically and proactively exploits hitherto unknown applications and hardware devices, and adapts the appearance of the user interface to persistently stored and accumulated user preferences. Our framework explores proactive computing, multi-user interface adaptation, and user interface migration. We employ mobile and autonomous agents embodied by real and virtual objects as an interface and interaction metaphor, where agent bodies are able to opportunistically migrate between multiple AR applications and computing platforms to best match the needs of the current application context. We present two pilot applications to illustrate design concepts.
增强现实无处不在的动画代理
当今大多数增强现实(AR)系统作为被动信息浏览器运行,依赖于有限和确定的世界模型和预定义的硬件和软件基础设施。我们提出了一个动态和主动利用迄今未知的应用程序和硬件设备的AR框架,并使用户界面的外观适应持续存储和积累的用户偏好。我们的框架探讨了主动计算、多用户界面适应和用户界面迁移。我们采用由真实和虚拟对象体现的移动和自主代理作为接口和交互隐喻,其中代理主体能够在多个AR应用程序和计算平台之间机会性地迁移,以最好地匹配当前应用程序上下文的需求。我们提出了两个试点应用程序来说明设计概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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