Problems with Physical Simulation in a Virtual Lego-based Assembly Task using Unity3D Engine

Nor Farzana Syaza Jeffri, D. R. A. Rambli
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引用次数: 1

Abstract

Augmented Reality (AR) has potential in the manufacturing and manual assembly industry. However, the effectiveness of AR as an assistive system depends on several factors, one of which is information presentation. A set of guidelines for the effective interface design of Augmented Reality systems for manual assembly have been proposed. To validate the design guidelines, it was decided to use a simulated AR approach using Virtual Reality (VR). To evaluate the simulated AR system, it is necessary to also simulate the manual assembly task. This paper describes the challenges faced when developing the manual assembly task simulation, particularly when simulating physical interactions in VR using the Unity3D engine.
使用Unity3D引擎在虚拟乐高装配任务中的物理模拟问题
增强现实(AR)在制造业和手工装配行业具有潜力。然而,AR作为辅助系统的有效性取决于几个因素,其中一个是信息呈现。提出了一套用于人工装配增强现实系统的有效界面设计准则。为了验证设计指南,决定使用虚拟现实(VR)模拟AR方法。为了评估模拟的AR系统,还需要模拟人工装配任务。本文描述了开发手动装配任务模拟时面临的挑战,特别是在使用Unity3D引擎模拟VR中的物理交互时。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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