Cloud live streaming System based on Auto-adaptive Overlay for Cyber Physical Infrastructure

Bogdan-Costel Mocanu, Vlad Mureean, M. Mocanu, V. Cristea
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引用次数: 1

Abstract

According to Mark Zuckerberg's speech, at the Samsung S7 launch in February 2016, the age of massive data streaming, especially massive video streaming, is here. At the beginning of the year 2000, most people used to share and search almost only text. Then, they started to be interested in sharing and searching images and, in the latter years, videos with different formats and resolutions. One of the emerging technologies of this decade is Virtual Reality (VR) through which people can share resources in a more exciting and enjoyable manner. If a decade ago people used to only read about how to do things, now they see it being done in videos. Expectations are that, in the not so distant future, they will be able to visualize and experience it through the power of VR. But, new technologies come with new challenges. Video streaming, especially for VR, generates a great amount of data. Techniques used until now need to evolve or lead the way for better ones. Centralized approaches for big data live streaming are no longer appropriate. Peer-to-Peer networks are more suitable due to their decentralized nature and auto-adaptive property. The aim of this paper is to analyze and evaluate the performances of the SPIDER Peer-to-Peer Overlay in the context of live video streaming for two Cloud use cases. The first scenario entitled CyberWater aims to create an e-platform for sustainable water resources with a high focus on pollution phenomena. The second scenario, called ClueFarm, is a Cloud service-based system for quality business development in the farming sector. The experimental results presented in this paper focus on the amount of bandwidth needed in booth test scenarios and emphasize the advantages of the SPIDER Peer-to-Peer Overlay.
基于自适应覆盖的网络物理基础设施云直播系统
根据马克·扎克伯格在2016年2月三星S7发布会上的演讲,海量数据流,尤其是海量视频流的时代已经到来。在2000年初,大多数人习惯于分享和搜索几乎只有文本。然后,他们开始对分享和搜索图像感兴趣,在后来的几年里,他们开始对不同格式和分辨率的视频感兴趣。这十年来的新兴技术之一是虚拟现实(VR),通过它,人们可以以更令人兴奋和愉快的方式共享资源。如果十年前,人们习惯于阅读如何做事情,现在他们看到的是视频。人们期望,在不久的将来,他们将能够通过VR的力量来可视化和体验它。但是,新技术带来了新的挑战。视频流,尤其是VR,会产生大量的数据。到目前为止使用的技术需要进化或引领更好的技术。大数据直播的集中式方法不再合适。点对点网络由于其去中心化和自适应的特性而更加适合。本文的目的是分析和评估蜘蛛点对点覆盖在两个云用例的实时视频流环境中的性能。第一个方案名为CyberWater,旨在创建一个可持续水资源的电子平台,重点关注污染现象。第二个方案被称为ClueFarm,它是一个基于云服务的系统,用于农业部门的高质量业务发展。本文的实验结果侧重于展台测试场景所需的带宽,并强调了SPIDER点对点覆盖的优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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