Video segmentation as an example for elaborating design patterns through empirical studies

Niels Seidel
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引用次数: 1

Abstract

While pattern mining is characterized by empirical examinations the applied solutions propagated in the patterns are only rarely the subject or the result of empirical tests. However, confidence that a pattern will serve its purpose can only be obtained through testing and using them in practice. This article uses the pattern VIDEO SEGMENTATION as a use case to present an iterative approach on how to integrate iterative empirical tests into the elaboration of design patterns. This approach aims to explore the design space and specifies the context of a pattern. With the approach presented here, we want to encourage researchers from different disciplines to communicate their empirical research results in the form of design patterns. Using learning analytics methods, two studies were conducted for this purpose. In the first study 10 popular educational YouTube channels were analysed regarding the length and sequence of 4.136 videos. By using a cluster analysis three groups of videos of different length could be identified: videos under 8 minutes playing time, videos between 8 and 20 minutes duration and longer videos. For the second study 22 participants were split up into two groups using a video player supporting segmented videos in two different ways, and a control group watching a non-segmented video. Segmented videos with sequences of up to 10 minutes resulted in higher learning effects than the non-segmented version of the same video.
以视频分割为例,通过实证研究阐述设计模式
虽然模式挖掘以经验检验为特征,但在模式中传播的应用解决方案很少是经验检验的主题或结果。然而,只有通过测试和在实践中使用它们,才能获得对模式将服务于其目的的信心。本文使用模式VIDEO SEGMENTATION作为用例,展示了如何将迭代的经验测试集成到设计模式的细化中的迭代方法。此方法旨在探索设计空间并指定模式的上下文。通过本文介绍的方法,我们希望鼓励来自不同学科的研究人员以设计模式的形式交流他们的实证研究结果。使用学习分析方法,为此进行了两项研究。在第一项研究中,分析了10个流行的YouTube教育频道的4.136个视频的长度和顺序。通过聚类分析,可以识别出三组不同长度的视频:播放时间在8分钟以下的视频,8 - 20分钟的视频和更长时间的视频。在第二项研究中,22名参与者被分成两组,使用视频播放器以两种不同的方式支持分段视频,另一组观看非分段视频。长达10分钟的片段视频比相同视频的非片段版本具有更高的学习效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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