Model for Analysis of Serious Games for Literacy in Deaf Children from a User Experience Approach

Sandra P. Cano, J. M. Arteaga, C. Collazos, Viviana Bustos Amador
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引用次数: 28

Abstract

Learning to read and write, or acquiring skills in literacy, is a basic educational need. Deaf children traditionally face greater challenges and encounter difficulties particular to their abilities. Their inclusion today in regular schooling places much responsibility for their success on the support teachers designated to provide them with the assistance they need. More and more however, ICT is being used in the field of education. Video Games offer a first class option for generating meaningful learning experiences, and serious games in particular are employed in class to motivate learning. The design of serious games to meet the needs of teachers where deaf children are struggling to master literacy would therefore seem to offer a hugely important contribution. Based on the User Experience approach, a model is therefore put forward for the design of such a serious game. The model assesses the quality of the game and the user experience from others proposed games and examines the aspects that are important for creating a game in this case that can help teachers as support for the learning of both deaf and hearing children in the acquisition of reading and writing skills.
基于用户体验的聋儿严肃游戏读写能力分析模型
学习阅读和写作,或获得读写技能,是一项基本的教育需求。传统上,聋儿面临着更大的挑战,遇到了与他们的能力有关的困难。如今,他们被纳入正规学校,为他们的成功承担了很大的责任,这些责任由专门为他们提供所需帮助的辅助教师承担。然而,信息通信技术越来越多地应用于教育领域。电子游戏为产生有意义的学习体验提供了一流的选择,而严肃的游戏更是在课堂上用来激励学习。因此,设计严肃的游戏来满足老师的需要,因为聋哑儿童正在努力掌握读写能力,这似乎是一个非常重要的贡献。基于用户体验方法,本文提出了一种严肃游戏的设计模型。该模型评估了游戏的质量和其他游戏的用户体验,并检查了在这种情况下制作游戏的重要方面,这些方面可以帮助教师支持聋哑和听力正常的儿童学习阅读和写作技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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