Playing with Numbers: Using Top Trumps as an Ice-Breaker and Introduction to Quantitative Methods

R. Cohen
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引用次数: 1

Abstract

Abstract Statistics anxiety has been widely documented among both postgraduate and undergraduate social science students and shown to be an obstacle in engaging students in quantitative methods. This article builds on previous studies that have highlighted the utility of fun and games in productive learning and overcoming anxiety. A personalized version of the game Top Trumps was developed for use with a class of postgraduate sociology students in the UK. This game provides an ideal way for students to inductively learn about basic statistical concepts, such as range and dispersion. The game also creates opportunities to engage students in critical discussion of measurement and social categorization. The article suggests that the employment of such hands-on learning exercises, especially when used in the first week of a quantitative methods module, can stimulate student interest, ameliorate statistics anxiety and encourage critical discussion, thereby positively impacting learning goals in the rest of the module. The article ends by briefly outlining how to adapt the game for use within an undergraduate module.
玩数字:用王牌破冰和定量方法入门
统计焦虑在研究生和本科生中都有广泛的记录,并被证明是让学生参与定量方法的障碍。这篇文章建立在先前的研究基础上,这些研究强调了乐趣和游戏在有效学习和克服焦虑方面的效用。一款个性化版本的游戏Top Trumps是为英国的一群社会学研究生开发的。这个游戏为学生提供了一个理想的方式来归纳学习基本的统计概念,如范围和分散。该游戏还创造了机会,让学生参与到测量和社会分类的批判性讨论中。文章建议,使用这种动手学习练习,特别是在定量方法模块的第一周使用时,可以激发学生的兴趣,改善统计焦虑,鼓励批判性讨论,从而积极影响模块其余部分的学习目标。文章最后简要概述了如何调整游戏,使其适用于本科模块。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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