Lavina Nagpal, Meghna Jaglan, Anuraj Kathait, Aakil Mathur, A. Vichare
{"title":"SOUL: Simulation of Objects in Unity for Learning","authors":"Lavina Nagpal, Meghna Jaglan, Anuraj Kathait, Aakil Mathur, A. Vichare","doi":"10.1109/ICCT46177.2019.8968786","DOIUrl":null,"url":null,"abstract":"This paper explores the realms of creating a user-friendly and highly interactive environment for e-learning. It offers an in depth explanation about how a web based application along with Unity can be built to allow the user to learn myriad of subjects with ease. The end user can access a farrago of e-learning modes such as basic mode, game mode, fast track mode, and certification mode for a wide range of concepts and their topics. The paper gives detailed information about the requirement specifications for building such an e-learning portal and its proposed architecture and flow diagrams. It then further explains how to build these modes in Unity using C# to write the scripts and then embed them into a web application subsequently. The paper concludes by offering critical analysis on developing such an e-learning application and the benefits of each mode.","PeriodicalId":118655,"journal":{"name":"2019 2nd International Conference on Intelligent Communication and Computational Techniques (ICCT)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 2nd International Conference on Intelligent Communication and Computational Techniques (ICCT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCT46177.2019.8968786","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper explores the realms of creating a user-friendly and highly interactive environment for e-learning. It offers an in depth explanation about how a web based application along with Unity can be built to allow the user to learn myriad of subjects with ease. The end user can access a farrago of e-learning modes such as basic mode, game mode, fast track mode, and certification mode for a wide range of concepts and their topics. The paper gives detailed information about the requirement specifications for building such an e-learning portal and its proposed architecture and flow diagrams. It then further explains how to build these modes in Unity using C# to write the scripts and then embed them into a web application subsequently. The paper concludes by offering critical analysis on developing such an e-learning application and the benefits of each mode.