ANN Based Classification of Unknown Genome Fragments Using Chaos Game Representation

Vrinda V. Nair, K. Vijayan, D. Gopinath, A. Nair
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引用次数: 6

Abstract

Classification of organisms into different categories using their genomic sequences has found importance in study of evolutionary characteristics, specific identification of previously unknown organisms, study of mutual relationships between organisms and many other aspects in the study of living things. Chaos game representation (CGR) uniquely represents DNA sequences and reveals hidden patterns in it. Frequency-CGR (FCGR) derived from CGR, shows the frequency of sub-sequences present in the DNA sequence. In this paper, a novel method for classification of organisms based on a combination of FCGR and Artificial Neural network (ANN) is proposed. Eight categories from the taxonomical distribution of Eukaryotic organisms are taken and ANN is used for classification. Different configurations of ANN are tested and good accuracy is obtained. The way the fractal nature of DNA helps in classification, is also investigated.
基于混沌博弈表示的未知基因组片段神经网络分类
利用基因组序列对生物进行分类,在研究进化特征、对未知生物的具体鉴定、研究生物之间的相互关系以及研究生物的许多其他方面都具有重要意义。混沌博弈表示(CGR)独特地表示DNA序列并揭示其中隐藏的模式。频率-CGR (FCGR)由CGR衍生而来,表示DNA序列中出现的子序列的频率。本文提出了一种基于FCGR和人工神经网络相结合的生物分类新方法。从真核生物的分类分布中选取了8个类别,并用人工神经网络进行分类。对不同配置的人工神经网络进行了测试,获得了较好的精度。DNA的分形特性有助于分类的方式也进行了研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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