Game theoretical analysis of the tradeoff between QoE and QoS over satellite channels

Smrati Gupta, E. Belmega, M. Vázquez-Castro
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引用次数: 5

Abstract

In this work, a game-theoretic analysis of a video exchange application in which two users exchange their video streams over a satellite channel using Quality of Experience (QoE) driven rate adaptation is studied. In such an interaction, users aim at maximizing the Quality of Service (QoS) and QoE of their received video while minimizing their individual cost incurred by their video transmission, which is modeled as a repeated game. Given the payoff model of the users, it is shown that adaptive video exchange between selfish autonomous nodes for a deterministic time will not be sustained. However, if video is exchanged over an unlimited or indeterminate period, the nodes have an incentive to cooperate and exchange video streams with QoE-driven rate adaptation based on the trust they build among themselves. Our simulation results show that a tradeoff exists between the QoS and the QoE of the perceived video. Furthermore, it is shown that the expected interaction length has a high impact on such tradeoff.
卫星信道QoE与QoS权衡的博弈分析
在这项工作中,研究了一个视频交换应用的博弈论分析,其中两个用户使用体验质量(QoE)驱动的速率自适应在卫星信道上交换视频流。在这种交互中,用户的目标是最大限度地提高其接收到的视频的服务质量(QoS)和质量质量(QoE),同时最小化其传输视频所产生的个人成本,这被建模为一个重复博弈。在给定用户收益模型的情况下,自私自治节点之间的自适应视频交换不会持续一段确定的时间。然而,如果视频是在无限或不确定的时间段内交换的,那么节点就有动力合作,并基于彼此之间建立的信任,以qos驱动的速率适应交换视频流。我们的仿真结果表明,在QoS和感知视频的QoE之间存在权衡。此外,研究表明,预期的相互作用长度对这种权衡有很大的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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