Development of an Open Source Software for Real Time Optical Motion Capture

David Lunardi Flam, J. Gomide, A. Araújo
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引用次数: 1

Abstract

This paper discusses the development and release of an open source real time motion capture system for character animation, the OpenMoCap. The software carries out the entire pipeline for acquisition of motion data and its output in appropriate formats to modeling and animation software. OpenMoCap uses the passive optical capture technique to follow markers positions in a scene across the time, and its development is based on digital image analysis techniques. The defined architecture is designed for real time motion recording and is flexible and modular. It allows the addition of new optimized modules for specific functions, as an interface to virtual and augmented reality headsets, different cameras sets and markerless motion capture, taking advantage of the existing ones. In order to obtain quantitative results to assess the software and the created motion capture workflow, OpenMoCap was compared with a commercial optical motion capture system. The performance of the three most used trackers was also evaluated with OpenMoCap The present version of the software is available to download at GitHub. In this paper, the architecture, construction modules and performance comparison are discussed with the scope to present the software as a choice to input motion data to virtual and augmented reality applications.
实时光学运动捕捉开源软件的开发
本文讨论了一个开源的角色动画实时动作捕捉系统OpenMoCap的开发和发布。该软件实现了运动数据采集的整个流水线,并将其以适当的格式输出到建模和动画软件。OpenMoCap使用被动光学捕获技术来跟踪场景中的标记位置,其开发基于数字图像分析技术。定义的架构是为实时运动记录而设计的,具有灵活性和模块化。它允许为特定功能添加新的优化模块,作为虚拟和增强现实耳机的接口,不同的相机组和无标记动作捕捉,利用现有的功能。为了获得定量结果来评估软件和创建的动作捕捉工作流,OpenMoCap与商业光学动作捕捉系统进行了比较。三种最常用的跟踪器的性能也用OpenMoCap进行了评估。该软件的当前版本可以在GitHub上下载。本文讨论了该软件的体系结构、构建模块和性能比较,并提出了将该软件作为虚拟现实和增强现实应用中运动数据输入的选择。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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