Efficient Support of Location Transparency in Concurrent Object-Oriented Programming Languages

Wooyoung Kim, G. Agha
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引用次数: 50

Abstract

We describe the design of a runtime system for a fine-grained concurrent object-oriented (actor) language and its performance. The runtime system provides considerable flexibility to users; specifically, it supports location transparency, actor creation and dynamic placement, and migration. The runtime system includes an efficient distributed name server, a latency hiding scheme for remote actor creation, and a compiler-controlled intra-node scheduling mechanism for local messages and dynamic load balancing. Our preliminary evaluation results suggest that the efficiency that is lost by the greater flexibility of actors can be restored by an efficient runtime system which provides an open interface that can be used by a compiler to allow optimizations. On several standard algorithms, the performance results for our system are comparable to efficient C implementations.
面向对象并发编程语言中位置透明性的有效支持
我们描述了细粒度并发面向对象(参与者)语言的运行时系统的设计及其性能。运行时系统为用户提供了相当大的灵活性;具体来说,它支持位置透明、角色创建和动态放置以及迁移。运行时系统包括一个高效的分布式名称服务器,一个用于远程参与者创建的延迟隐藏方案,以及一个用于本地消息和动态负载平衡的编译器控制的节点内调度机制。我们的初步评估结果表明,由于演员的更大灵活性而失去的效率可以通过一个有效的运行时系统来恢复,该系统提供了一个开放的接口,编译器可以使用该接口来进行优化。在一些标准算法上,我们系统的性能结果与高效的C实现相当。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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