A Smart Floor Device of an Exergame Platform for Elderly Fall Prevention: *Note: Sub-titles are not captured in Xplore and should not be used

C. Goumopoulos, Damianos Ougkrenidis, Dimitris Gklavakis, I. Ioannidis
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Abstract

The high risk of falls in the elderly and their severe consequences makes research to prevent them an important priority for public health. Technologies that enable exercise in the form of games (exergames) can improve both cognitive and physical functions, which is a prerequisite to reduce fall risk. However, the key question is whether such tools are easy to use by the elderly. In this work, the development of a smart floor device for exergames that can motivate elderly to perform physical exercises is presented. The underlying hypothesis is that technologies that do not require the use of a complex user interaction environment such as the proposed smart floor are more suitable for the elderly to use for improving their physical and cognitive functions. The design and development of the smart floor leverages on features from the Internet of Things domain and follows the design principles for system composability using artifact tiles as building blocks. The tile mounting and circuit diagrams are discussed as well as the microcontroller selection to support both distributed and centralized game development models. Recurring training programs with stepping exercises can be deployed in the smart floor as appropriate interventions for fall prevention. Furthermore, the inherent ability to evaluate measures that can predict the risk of falling, such as the choice stepping reaction time, can promote the smart floor as a diagnostic tool. A qualitative assessment was performed with positive results on the perceived usefulness of the proposed exergame device.
一种预防老年人跌倒的游戏平台智能地板装置:*注:Xplore中没有捕获字幕,不应使用
老年人跌倒的高风险及其严重后果使预防老年人跌倒的研究成为公共卫生的一个重要优先事项。以游戏形式进行锻炼的技术可以改善认知和身体功能,这是减少跌倒风险的先决条件。然而,关键问题是老年人是否容易使用这些工具。在这项工作中,提出了一种智能运动地板设备的开发,可以激励老年人进行体育锻炼。潜在的假设是,不需要使用复杂的用户交互环境的技术,如拟议的智能地板,更适合老年人使用,以改善他们的身体和认知功能。智能地板的设计和开发利用了物联网领域的特性,并遵循了使用人工瓷砖作为构建块的系统可组合性的设计原则。讨论了瓦片安装和电路图,以及支持分布式和集中式游戏开发模型的微控制器选择。在智能地板中,可以采用带踏步练习的重复性训练方案,作为预防跌倒的适当干预措施。此外,智能地板固有的评估能力,可以预测跌倒的风险,如选择步进反应时间,可以促进智能地板作为诊断工具。对所建议的游戏设备的感知有用性进行了定性评估,并得出了积极的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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