{"title":"How to Play Well with Others","authors":"M. Ridge","doi":"10.1093/oso/9780198798354.003.0005","DOIUrl":null,"url":null,"abstract":"Many games are essentially social, yet dominant theories of games struggle to accommodate this. This chapter argues that Bernard Suits’s rightly influential theory lacks a plausible explanation of what it is for two or more people to play a game with one another. It then develops an alternative approach which takes a more interpersonal approach, emphasizing the role of commitment in its account of multi-player games. It argues that this approach has several advantages over rival approaches. It concluded by extending this approach to deal with single-player games. The chapter argues that “game” and cognates are, in one useful sense, family resemblance terms, but in a way that can accommodate what is insightful in Suits’s approach, thus getting the best of both worlds.","PeriodicalId":365556,"journal":{"name":"Games, Sports, and Play","volume":"64 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Games, Sports, and Play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1093/oso/9780198798354.003.0005","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9
Abstract
Many games are essentially social, yet dominant theories of games struggle to accommodate this. This chapter argues that Bernard Suits’s rightly influential theory lacks a plausible explanation of what it is for two or more people to play a game with one another. It then develops an alternative approach which takes a more interpersonal approach, emphasizing the role of commitment in its account of multi-player games. It argues that this approach has several advantages over rival approaches. It concluded by extending this approach to deal with single-player games. The chapter argues that “game” and cognates are, in one useful sense, family resemblance terms, but in a way that can accommodate what is insightful in Suits’s approach, thus getting the best of both worlds.