An agent-based approach to automated game testing: an experience report

I. Prasetya, Fernando Pastor Ricós, Fitsum Meshesha Kifetew, D. Prandi, Samira Shirzadehhajimahmood, T. Vos, Premysl Paska, Karel Hovorka, Raihana Ferdous, A. Susi, Joseph Davidson
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引用次数: 1

Abstract

Computer games are very challenging to handle for traditional automated testing algorithms. In this paper we will look at intelligent agents as a solution. Agents are suitable for testing games, since they are reactive and able to reason about their environment to decide the action they want to take. This paper presents the experience of using an agent-based automated testing framework called iv4xr to test computer games. Three games will be discussed, including a sophisticated 3D game called Space Engineers. We will show how the framework can be used in different ways, either directly to drive a test agent, or as an intelligent functionality that can be driven by a traditional automated testing algorithm such as a random algorithm or a model based testing algorithm.
基于代理的自动游戏测试方法:体验报告
对于传统的自动化测试算法来说,处理电脑游戏是非常具有挑战性的。在本文中,我们将把智能代理作为一种解决方案。代理适合于测试游戏,因为它们是反应性的,能够根据环境来决定他们想要采取的行动。本文介绍了使用一个名为iv4xr的基于代理的自动测试框架来测试电脑游戏的经验。会议将讨论三款游戏,其中包括一款名为《太空工程师》的复杂3D游戏。我们将展示如何以不同的方式使用框架,或者直接驱动测试代理,或者作为一个智能功能,可以由传统的自动化测试算法(如随机算法或基于模型的测试算法)驱动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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