A Robotic and Game-Based Framework for Assisted Upper Limb Rehabilitation

Vítor M. Oliveira, Diogo Pereira, Bruno Oliveira, Pedro Morais, D. Duque, J. Vilaça, António H. J. Moreira
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Abstract

Traditional rehabilitation methods tend to be tedious and repetitive, not only for the patient but also for the physiotherapist. Moreover, the exercises require the therapist to manually move the patient's affected limb continuously through many repetitions, which can become tiresome. Currently, the integration of robotic systems in rehabilitation is very promising as robots can reduce the therapist's workload while ensuring repeatability and can increase the intensity of the exercises in a controlled manner. Also, the use of games and VR has been an attractive solution to motivate and increase the commitment of patients during extended periods of rehabilitation. This paper presents a framework that connects a robotic arm with the Unity3D game engine for robot assisted upper limb rehabilitation with game-based elements. The framework response time was tested in three network configurations with increased stress levels to verify if it is secure and robust for medical use. Results show that in the worst case, the framework's average delay is 80ms and reacts to communication errors at max 300ms. The framework shows that it is viable to integrate in a medical environment using a direct connection. Precautions need to be taken if it is placed in a public network, as results show that the more side-traffic there is, the higher and more unpredictable the response time becomes.
基于机器人和游戏的上肢辅助康复框架
传统的康复方法往往是繁琐和重复的,不仅对病人,而且对物理治疗师。此外,这些练习需要治疗师通过多次重复不断地手动移动患者受影响的肢体,这可能会变得令人厌倦。目前,机器人系统在康复中的集成是非常有前途的,因为机器人可以减少治疗师的工作量,同时确保可重复性,并可以以可控的方式增加锻炼的强度。此外,在长期康复期间,使用游戏和VR是一种有吸引力的解决方案,可以激励和增加患者的承诺。本文提出了一种连接机械臂与Unity3D游戏引擎的框架,用于机器人辅助上肢康复,并结合游戏元素。在三种压力水平更高的网络配置中测试了框架的响应时间,以验证它是否安全可靠,适合医疗用途。结果表明,在最坏的情况下,框架的平均延迟为80ms,对通信错误的反应最大为300ms。该框架表明,使用直接连接集成到医疗环境中是可行的。如果放置在公共网络中,则需要采取预防措施,因为结果表明,侧流量越多,响应时间越高,越不可预测。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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