Fighting Attacks in P2P Live Streaming. Simpler is Better

A. Vieira, S. Campos, J. Almeida
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引用次数: 12

Abstract

P2P live streaming applications are becoming more popular each day. In contrast to the client-server model, the P2P approach overcomes problems such as system scalability and need for powerful resources in a single point. However, P2P networks may suffer from attacks and opportunistic behaviors. In this paper we present a decentralized reputation system to fight attacks in P2P live streaming networks which is simpler than previously proposed mechanisms. It allows peers rehabilitation and also permits interaction with potential polluters while they are acting fairly. In case polluters initiate an attack, peers can quickly identify and isolate them. Our results show that the overhead to block polluters is very small compared to the retransmission imposed by polluted data. During an attack, nodes in the proposed P2P system need a retransmission peak of 50% of the original media, while in previous systems they may need more than 100%. Moreover, the proposed system identifies and blocks pollution almost two times faster than other systems and under polluters collusion, it can handle situation without a significant overhead.
打击P2P直播中的攻击。越简单越好
P2P直播应用每天都变得越来越流行。与客户机-服务器模型相比,P2P方法克服了诸如系统可伸缩性和在单点中需要强大资源等问题。然而,P2P网络可能遭受攻击和投机行为。在本文中,我们提出了一个分散的声誉系统来对抗P2P直播网络中的攻击,该系统比以前提出的机制更简单。它允许同伴康复,也允许与潜在的污染者互动,同时他们公平行事。如果污染者发起攻击,同行可以迅速识别并隔离他们。我们的研究结果表明,与被污染的数据所造成的重传相比,阻挡污染者的开销是非常小的。在攻击过程中,P2P系统中的节点需要原始媒体50%的重传峰值,而在以前的系统中,它们可能需要超过100%的重传峰值。此外,所提出的系统识别和阻止污染的速度几乎是其他系统的两倍,并且在污染者串通的情况下,它可以在没有显着开销的情况下处理情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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