Exploring the Effects of Environment Density and Target Visibility on Object Selection in 3D Virtual Environments

Lode Vanacken, Tovi Grossman, K. Coninx
{"title":"Exploring the Effects of Environment Density and Target Visibility on Object Selection in 3D Virtual Environments","authors":"Lode Vanacken, Tovi Grossman, K. Coninx","doi":"10.1109/3DUI.2007.340783","DOIUrl":null,"url":null,"abstract":"Object selection is a primary interaction technique which must be supported by any interactive three-dimensional virtual reality application. Although numerous techniques exist, few have been designed to support the selection of objects in dense target environments, or the selection of objects which are occluded from the user's viewpoint. There is, thus, a limited understanding on how these important factors will affect selection performance. In this paper, we present a set of design guidelines and strategies to aid the development of selection techniques which can compensate for environment density and target visibility. Based on these guidelines, we present two techniques, the depth ray and the 3D bubble cursor, both augmented to allow for the selection of fully occluded targets. In a formal experiment, we evaluate the relative performance of these techniques, varying both the environment density and target visibility. The results found that both of these techniques outperformed a baseline point cursor technique, with the depth ray performing best overall.","PeriodicalId":301785,"journal":{"name":"2007 IEEE Symposium on 3D User Interfaces","volume":"85 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-03-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"135","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2007 IEEE Symposium on 3D User Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2007.340783","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 135

Abstract

Object selection is a primary interaction technique which must be supported by any interactive three-dimensional virtual reality application. Although numerous techniques exist, few have been designed to support the selection of objects in dense target environments, or the selection of objects which are occluded from the user's viewpoint. There is, thus, a limited understanding on how these important factors will affect selection performance. In this paper, we present a set of design guidelines and strategies to aid the development of selection techniques which can compensate for environment density and target visibility. Based on these guidelines, we present two techniques, the depth ray and the 3D bubble cursor, both augmented to allow for the selection of fully occluded targets. In a formal experiment, we evaluate the relative performance of these techniques, varying both the environment density and target visibility. The results found that both of these techniques outperformed a baseline point cursor technique, with the depth ray performing best overall.
探讨三维虚拟环境中环境密度和目标可见性对目标选择的影响
对象选择是任何交互式三维虚拟现实应用程序都必须支持的主要交互技术。尽管存在许多技术,但很少有技术被设计用于支持密集目标环境中对象的选择,或者从用户的角度遮挡对象的选择。因此,对于这些重要因素如何影响选择绩效的理解是有限的。在本文中,我们提出了一套设计指南和策略,以帮助开发可以补偿环境密度和目标可见性的选择技术。基于这些指导方针,我们提出了两种技术,深度射线和3D气泡光标,两者都增强,以允许选择完全遮挡的目标。在正式的实验中,我们评估了这些技术的相对性能,同时改变了环境密度和目标可见性。结果发现,这两种技术都优于基准点光标技术,其中深度射线总体上表现最好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信