Mobile Edge Computing – a Booster for the Practical Provisioning Approach of Web-Based Augmented Reality

Pei Ren, Xiuquan Qiao, Junliang Chen, S. Dustdar
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引用次数: 38

Abstract

Web-based Augmented Reality (Web AR) provides a lightweight, cross-platform, and pervasive AR solution. However, all of the current Web AR implementations still face some challenges, which greatly hinder the promotion of Web AR applications. Benefiting from Mobile Edge Computing (MEC) paradigm, in this paper, we propose a MEC-based collaborative Web AR solution, which can be regarded as a feasible and promising one. The edge server not only reduces the network latency but also decreases the bandwidth usage of core networks. Prototype implementation demonstrated the effectiveness and practicability of the proposed MEC-based solution for real-world Web AR development and deployment.
移动边缘计算——基于web的增强现实的实用配置方法的助推器
基于Web的增强现实(Web AR)提供了一种轻量级、跨平台和普及的增强现实解决方案。然而,目前所有的Web AR实现仍然面临着一些挑战,这些挑战极大地阻碍了Web AR应用的推广。本文利用移动边缘计算(MEC)范式,提出了一种基于MEC的协同Web AR解决方案,这是一种可行的、有前景的解决方案。边缘服务器不仅可以降低网络延迟,还可以降低核心网络的带宽利用率。原型实现证明了所提出的基于mec的解决方案在现实世界Web AR开发和部署中的有效性和实用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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