Virtual rehabilitation of upper-limb function in traumatic brain injury: A mixed-approach evaluation of the Elements system

P. Wilson, Nick Mumford, J. Duckworth, P. Thomas, D. Shum, Gavin Williams
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引用次数: 3

Abstract

The aim of this study was to assess the efficacy of the Elements virtual reality (VR) system for rehabilitation of upper-limb function in patients with traumatic brain injury (TBI). A mixed-approach design was used. Performance was evaluated at three time points using a within-group design: Preintervention 1 and 2, conducted 4 weeks apart, and Postintervention. Subjective ratings were provided after patients completed exploratory tasks. The intervention consisted of 12 1-hour training sessions over 4 weeks in addition to conventional physical therapy. Nine patients aged 18–48 years with severe TBI were recruited. The Elements system is comprised of a 40-inch tabletop LCD, camera tracking system, tangible user interfaces (i.e., graspable objects), and software. The system provided two modes of interaction with augmented feedback: goal-directed and exploratory. Upper-limb performance was assessed using system-rated measures (movement speed, accuracy, & efficiency), and standardised tests. Planned comparisons revealed little change in performance over the pretest period apart from an increase in movement speed. Significant training effects, with large effect sizes were shown on most measures. Subjective data revealed high levels of presence (inc. user involvement/control) and user satisfaction for the exploratory tasks. These findings support an earlier case study evaluation of the Elements system, further demonstrating that VR training is a viable adjunct in movement rehabilitation of TBI.
创伤性脑损伤上肢功能的虚拟康复:Elements系统的混合方法评估
本研究的目的是评估Elements虚拟现实(VR)系统对创伤性脑损伤(TBI)患者上肢功能康复的疗效。采用混合方法设计。使用组内设计在三个时间点评估表现:干预前1和2,间隔4周,干预后。在患者完成探索性任务后提供主观评分。除了常规的物理治疗外,干预包括12次1小时的训练,持续4周。我们招募了9名年龄在18-48岁的严重TBI患者。Elements系统由一个40英寸的桌面LCD、摄像头跟踪系统、有形的用户界面(即可抓取的对象)和软件组成。该系统提供了两种带有增强反馈的交互模式:目标导向模式和探索性模式。采用系统评定方法(运动速度、准确性和效率)和标准化测试评估上肢表现。有计划的对比显示,除了移动速度的提高外,测试前的表现几乎没有变化。显著的训练效果,在大多数测量中显示出较大的效应量。主观数据显示了高水平的存在(包括用户参与/控制)和用户对探索性任务的满意度。这些发现支持了早期对Elements系统的案例研究评估,进一步证明VR训练是脑外伤运动康复的可行辅助手段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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