HoloFight: An Augmented Reality Fighting Game

Shalva Kohen, Carmine Elvezio, Steven K. Feiner
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引用次数: 0

Abstract

Augmented Reality (AR) provides opportunities to create exciting new kinds of digital entertainment, such as watching movies on a large virtual screen or playing games that interact with a real physical room. While a number of AR games have been built, many do not build on the control innovations found in modern console, PC, and mobile gaming [Von Itzstein et al. 2019]. To explore the space of immersive multiplayer experiences with support for control innovations found in common non-immersive video games, we present HoloFight, a multiplayer fighting game using two or more Microsoft HoloLens 2s, two or more Xbox controllers, and the various natural user interfaces supported by the Microsoft HoloLens 2.
HoloFight:增强现实格斗游戏
增强现实(AR)提供了创造令人兴奋的新型数字娱乐的机会,例如在大型虚拟屏幕上观看电影或玩与真实物理房间互动的游戏。虽然已经构建了许多AR游戏,但许多游戏并没有建立在现代主机,PC和移动游戏中的控制创新基础上[Von Itzstein等人,2019]。为了探索支持普通非沉浸式视频游戏中控制创新的沉浸式多人体验空间,我们提出了HoloFight,这是一款多人格斗游戏,使用两个或多个微软HoloLens 2s,两个或多个Xbox控制器以及微软HoloLens 2支持的各种自然用户界面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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