Game-Based Channel Selection for UAV Services in Mobile Edge Computing

Y. Chen, H. Xing, S. Chen, Ning Zhang, X. Chen, J. Huang
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引用次数: 1

Abstract

Computation offloading is a hot research topic in mobile edge computing (MEC). Computation offloading among multiedge nodes in heterogeneous networks can help reduce offloading cost. In addition, the unmanned aerial vehicles (UAVs) play a key role in MEC, where UAVs in the air communicate with ground base stations to improve the network performance. However, limited channel resources can lead to the increase of transmission delay and the decline of communication quality. Effective channel selection mechanisms can help address those issues by improving transmission rate and ensuring communication quality. In this paper, we study channel selection during communication between multiple UAVs and base stations in an MEC system with heterogeneous networks. To maximize the transmission rate of each UAV user, we formulate a channel selection problem and model it as a noncooperative game. Then, we prove the existence of Nash equilibrium (NE). In addition, we design a multiple UAV-enabled transmission channel selection (UTCS) algorithm to obtain the equilibrium strategy profile of all the UAV users. Experimental results validate that UTCS algorithm can converge after a finite number of iterations and it outperforms random transmission algorithm (RTA) and sequential transmission algorithm (STA).
基于游戏的移动边缘计算无人机业务信道选择
计算卸载是移动边缘计算(MEC)中的一个研究热点。异构网络中多边节点间的计算卸载有助于降低卸载成本。此外,无人机(uav)在MEC中发挥关键作用,其中空中无人机与地面基站通信以提高网络性能。然而,有限的信道资源会导致传输延迟的增加和通信质量的下降。有效的信道选择机制可以通过提高传输速率和确保通信质量来帮助解决这些问题。本文研究了异构MEC系统中多无人机与基站通信时的信道选择问题。为了最大限度地提高每个无人机用户的传输速率,我们提出了一个信道选择问题,并将其建模为一个非合作博弈。然后,我们证明了纳什均衡的存在性。此外,我们设计了一种多无人机支持的传输信道选择(UTCS)算法,以获得所有无人机用户的均衡策略轮廓。实验结果表明,UTCS算法在有限次迭代后能够收敛,优于随机传输算法(RTA)和顺序传输算法(STA)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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