Gaze behaviour on interacted objects during hand interaction in virtual reality for eye tracking calibration

Ludwig Sidenmark, Anders Lundström
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引用次数: 16

Abstract

In this paper, we investigate the probability and timing of attaining gaze fixations on interacted objects during hand interaction in virtual reality, with the main purpose for implicit and continuous eye tracking re-calibration. We conducted an evaluation with 15 participants in which their gaze was recorded while interacting with virtual objects. The data was analysed to find factors influencing the probability of fixations at different phases of interaction for different object types. The results indicate that 1) interacting with stationary objects may be favourable in attaining fixations to moving objects, 2) prolonged and precision-demanding interactions positively influences the probability to attain fixations, 3) performing multiple interactions simultaneously can negatively impact the probability of fixations, and 4) feedback can initiate and end fixations on objects.
虚拟现实中手交互过程中被交互对象的注视行为,用于眼动追踪标定
在本文中,我们研究了在虚拟现实中手交互过程中,被交互对象的注视实现的概率和时间,主要目的是隐式和连续眼动追踪的重新校准。我们对15名参与者进行了评估,记录了他们在与虚拟物体互动时的目光。对数据进行分析,找出影响不同对象类型在不同交互阶段注视概率的因素。结果表明:1)与静止物体的相互作用可能有利于获得对运动物体的注视;2)长时间和精度要求高的相互作用对获得注视的概率有积极影响;3)同时进行多种相互作用对注视的概率有消极影响;4)反馈可以启动和结束对物体的注视。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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