Chaining: a generalized batching technique for video-on-demand systems

S. Sheu, K. Hua, Wallapak Tavanapong
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引用次数: 217

Abstract

Although the bandwidth of the storage I/O typically dictates the performance of a conventional DBMS, network-I/O bandwidth limitation is the main operating constraint of most multimedia database systems. In spite of the fact that the throughput of a public network (e.g. ATM) can be huge, the network-I/O bottleneck limits the number of client stations a media server can support simultaneously. A possible solution to this problem is to batch requests for the same video and multicast the data to these requesters to save the network I/O bandwidth. A disadvantage of this scheme is that it unfairly forces requests arriving early in a batch to wait for the latecomers. As a result, the reneging rate can be high in a system which employs this technique. To reduce the long access latency, we examine in this paper a new batching mechanism called chaining. This approach allows the server to serve a "chain" of client stations using a single data stream. The idea is to pipeline the data stream through the chain of stations. Requests arriving early in a chain (virtual batch), therefore, do not have to experience long delays as in conventional batching. Our simulation results based on an ATM networking environment indicate that very significant performance improvement over batching can be obtained.
链接:视频点播系统的通用批处理技术
虽然存储I/O的带宽通常决定了传统DBMS的性能,但网络I/O带宽限制是大多数多媒体数据库系统的主要操作约束。尽管公共网络(例如ATM)的吞吐量可能非常大,但是网络i /O瓶颈限制了媒体服务器可以同时支持的客户端站的数量。这个问题的一个可能的解决方案是批量请求相同的视频,并将数据多播给这些请求者,以节省网络I/O带宽。这种方案的一个缺点是,它不公平地迫使一批中较早到达的请求等待较晚到达的请求。因此,在采用这种技术的系统中,违约率可能很高。为了减少长访问延迟,本文研究了一种新的批处理机制——链。这种方法允许服务器使用单个数据流为客户端站的“链”提供服务。这个想法是将数据流通过一系列站点进行管道传输。因此,在链中较早到达的请求(虚拟批处理)不必像传统的批处理那样经历长时间的延迟。我们基于ATM网络环境的仿真结果表明,与批处理相比,可以获得非常显著的性能改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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