Mobile persuasive exergaming

Carlos Garcia Wylie, P. Coulton
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引用次数: 21

Abstract

This paper is concerned with utilizing the persuasive methodology of exergaming applied to mobile phones to provide fun ways of encouraging increased physical exercise which is not constrained by a home console environment. In particular the research presented in this paper examines the effectiveness of such a game in terms of increasing a player's heart rate and the effects on game playability of different combinations of physiological and kinetic interaction from user trials of a fully implemented mobile exergame. The results of the study show that as with many activities that seek to exploit the popularity of games it is important to consider the benefits of different kinetic game control schemes on user exertion as well as game mechanics to produce a balance between a fun, persuasive game that encourages player to exercise while lessening such feeling.
手机说服游戏
这篇论文关注的是利用有说服力的游戏方法论应用于手机,以提供鼓励增加体育锻炼的有趣方式,而不受家庭游戏机环境的限制。特别地,本文所呈现的研究考察了这类游戏在提高玩家心率方面的有效性,以及在完整执行的移动游戏的用户试验中,生理和动态交互的不同组合对游戏可玩性的影响。研究结果表明,与许多试图利用游戏人气的活动一样,重要的是要考虑不同的动态游戏控制方案对用户消耗的好处,以及游戏机制,以在有趣,有说服力的游戏之间创造平衡,鼓励玩家锻炼,同时减少这种感觉。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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