{"title":"A prototype graphics framework for interactive instruction of computer hardware concepts","authors":"M. Chandramouli, Siva-Teja Chittamuru","doi":"10.1109/EIT.2016.7535252","DOIUrl":null,"url":null,"abstract":"This study explains the design and implementation of an interactive graphics framework for `fun-based' interactive instruction of computer hardware and architecture for engineering and technology (ET) students. The system helps students to visualize internal peripherals of a computer and assemble them onto a motherboard to examine results immediately making the course interesting, fun and easily understandable which a conventional text document may not do so. Computer architecture is a complex course which is difficult for both instructors to teach and students to understand effectively using a conventional textbook. Many studies have been conducted regarding the abilities of engineering students on computer architecture. Learning about the hardware components and practicing the assembly process greatly enhances the skill sets of students and allows them to gain sufficient mastery over the underlying concepts. To this end, to facilitate interactive and fun-filled learning, this research employs a learner-centric, user-friendly graphics framework to teach hardware and computer architecture concepts.","PeriodicalId":333489,"journal":{"name":"2016 IEEE International Conference on Electro Information Technology (EIT)","volume":"31 6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-05-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE International Conference on Electro Information Technology (EIT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/EIT.2016.7535252","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
This study explains the design and implementation of an interactive graphics framework for `fun-based' interactive instruction of computer hardware and architecture for engineering and technology (ET) students. The system helps students to visualize internal peripherals of a computer and assemble them onto a motherboard to examine results immediately making the course interesting, fun and easily understandable which a conventional text document may not do so. Computer architecture is a complex course which is difficult for both instructors to teach and students to understand effectively using a conventional textbook. Many studies have been conducted regarding the abilities of engineering students on computer architecture. Learning about the hardware components and practicing the assembly process greatly enhances the skill sets of students and allows them to gain sufficient mastery over the underlying concepts. To this end, to facilitate interactive and fun-filled learning, this research employs a learner-centric, user-friendly graphics framework to teach hardware and computer architecture concepts.