A prototype graphics framework for interactive instruction of computer hardware concepts

M. Chandramouli, Siva-Teja Chittamuru
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引用次数: 2

Abstract

This study explains the design and implementation of an interactive graphics framework for `fun-based' interactive instruction of computer hardware and architecture for engineering and technology (ET) students. The system helps students to visualize internal peripherals of a computer and assemble them onto a motherboard to examine results immediately making the course interesting, fun and easily understandable which a conventional text document may not do so. Computer architecture is a complex course which is difficult for both instructors to teach and students to understand effectively using a conventional textbook. Many studies have been conducted regarding the abilities of engineering students on computer architecture. Learning about the hardware components and practicing the assembly process greatly enhances the skill sets of students and allows them to gain sufficient mastery over the underlying concepts. To this end, to facilitate interactive and fun-filled learning, this research employs a learner-centric, user-friendly graphics framework to teach hardware and computer architecture concepts.
计算机硬件概念交互式教学的原型图形框架
本研究解释了一个交互式图形框架的设计和实现,用于面向工程与技术(ET)学生的“基于乐趣”的计算机硬件和体系结构交互式教学。该系统帮助学生可视化计算机的内部外设,并将它们组装到主板上,以便立即检查结果,使课程变得有趣,有趣且易于理解,这是传统文本文档可能无法做到的。计算机体系结构是一门复杂的课程,教师很难教,学生也很难用传统的教科书有效地理解。关于工科学生计算机体系结构能力的研究有很多。学习硬件组件和练习组装过程大大提高了学生的技能集,并使他们能够充分掌握基本概念。为此,为了促进互动和充满乐趣的学习,本研究采用以学习者为中心,用户友好的图形框架来教授硬件和计算机体系结构概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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