3D reconstruction from drawings with straight and curved edges

F. Fang, Yong Tsui Lee
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引用次数: 3

Abstract

In this paper, we present a method to recover solid objects from 2D drawings with both straight and curved edges. Straight edges are recovered by recovering their end points; curves are recovered by recovering their control points. An input curve is approximated first as two polylines, such that we have a drawing with only straight edges. An effective established method is used to recover the object in this drawing as a planar polyhedron. We then reconstruct the 3D curved edges by recovering their control points using the planar 3D geometry, and then fit curved surfaces over face loops with curved bounding edges. The results of our implementation show that the recovered objects correspond to the human perception of what they should be. However, work remains in producing a measure on the goodness of the result and providing handles to allow the control of the final outcome, as curved surfaces recovered are not unique.
从具有直边和弯边的图纸进行三维重建
本文提出了一种从具有直边和弯边的二维图形中恢复实体物体的方法。通过恢复直线边缘的端点来恢复直线边缘;通过恢复曲线的控制点来恢复曲线。输入曲线首先近似为两条折线,这样我们就有了一张只有直边的图。利用一种行之有效的方法将图中的物体恢复为平面多面体。然后,利用平面三维几何图形恢复三维曲面边缘的控制点,重建三维曲面边缘,并利用曲面边界在面环上拟合曲面。我们的实现结果表明,恢复的物体符合人类对它们应该是什么的感知。然而,由于恢复的曲面并不是唯一的,因此仍然需要对结果的好坏进行衡量,并提供控制最终结果的手柄。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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