Consistent Goal-Directed User Model for Realisitc Man-Machine Task-Oriented Spoken Dialogue Simulation

O. Pietquin
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引用次数: 37

Abstract

Because of the great variability of factors to take into account, designing a spoken dialogue system is still a tailoring task. Rapid design and reusability of previous work is made very difficult. For these reasons, the application of machine learning methods to dialogue strategy optimization has become a leading subject of researches this last decade. Yet, techniques such as reinforcement learning are very demanding in training data while obtaining a substantial amount of data in the particular case of spoken dialogues is time-consuming and therefore expansive. In order to expand existing data sets, dialogue simulation techniques are becoming a standard solution. In this paper we describe a user modeling technique for realistic simulation of man-machine goal-directed spoken dialogues. This model, based on a stochastic description of man-machine communication, unlike previously proposed models, is consistent along the interaction according to its history and a predefined user goal
面向现实人机任务的口语对话模拟一致目标导向用户模型
由于需要考虑的因素千差万别,设计口语对话系统仍然是一项裁剪任务。快速设计和重用以前的工作变得非常困难。基于这些原因,机器学习方法在对话策略优化中的应用成为近十年来研究的一个前沿课题。然而,强化学习等技术对训练数据的要求非常高,而在口语对话的特定情况下获得大量数据是耗时的,因此是广泛的。为了扩展现有的数据集,对话模拟技术正在成为一种标准的解决方案。在本文中,我们描述了一种用于人机目标导向口语对话的逼真仿真的用户建模技术。与先前提出的模型不同,该模型基于人机通信的随机描述,根据其历史和预定义的用户目标在交互过程中保持一致
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