A serious game to improve human relationships in patients with neuro-psychological disorders

N. A. Bartolome, A. M. Zorrilla, B. G. Zapirain
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引用次数: 15

Abstract

The project described in this paper consists of designing and implementing a multimedia application within the framework of Serious Games. The main aim is to analyze the behavior and to promote certain social skills (conversation, negotiation…) of people with Neurological development Disabilities. The treatment has been planned at three levels. Each level treats a characteristic related to socialization, integration and the expression of feelings. For this purpose, various scenarios have been described (the city, the school and the home) and the user has to pass the test related to social situations. To interact and play this game, people (children and teenagers in this approach) use the Wiimote, chosen due to its simplicity and usability. The results produced by the game have been saved in a database to be analyzed by the instructors at a later date. Not only technological results have been analyzed, but the opinions of users and specialists taking part in the application's validation and piloting have also been taken into account.
一个严肃的游戏,以改善患者的人际关系与神经心理障碍
本文所描述的项目包括在Serious Games框架下设计和实现一个多媒体应用程序。主要目的是分析神经发育障碍患者的行为,并提高他们的某些社交技能(对话、谈判……)。治疗计划分为三个层次。每个层次都处理与社会化、整合和情感表达相关的特征。为此,游戏描述了各种场景(城市、学校和家庭),用户必须通过与社交场景相关的测试。为了互动和玩这个游戏,人们(儿童和青少年)使用Wiimote,选择它是因为它的简单和可用性。游戏产生的结果已保存在数据库中,供教官日后分析。不仅分析了技术结果,而且还考虑了参与应用程序验证和试点的用户和专家的意见。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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