Game Design Principles Influencing Stroke Survivor Engagement for VR-Based Upper Limb Rehabilitation: A User Experience Case Study

R. Herne, M. F. Shiratuddin, Shri M. Rai, Hamid Laga, Jesse Dixon, D. Blacker
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引用次数: 2

Abstract

Engagement with one's rehabilitation is crucial for stroke survivors. Serious games utilising desktop Virtual Reality could be used in rehabilitation to increase stroke survivors' engagement. This paper discusses the results of a user experience case study that was conducted with six stroke survivors to determine which game design principles are or would be important for engaging them with a desktop VR serious games designed for the upper limb rehabilitation. The results of our study showed the game design principles that warrant further investigation are awareness, feedback, interactivity, flow and challenge; and also important to a great extent are attention, involvement, motivation, effort, clear instructions, usability, interest, psychological absorption, purpose and a first-person view.
影响中风幸存者参与基于 VR 的上肢康复的游戏设计原则:用户体验案例研究
参与康复对中风幸存者来说至关重要。利用桌面虚拟现实技术的严肃游戏可用于康复,以提高中风幸存者的参与度。本文讨论了对六名中风幸存者进行的用户体验案例研究的结果,以确定哪些游戏设计原则对于吸引他们参与为上肢康复设计的桌面虚拟现实严肃游戏非常重要。研究结果表明,值得进一步研究的游戏设计原则是意识、反馈、互动性、流程和挑战;同样重要的还有注意力、参与、动机、努力、清晰的说明、可用性、兴趣、心理吸收、目的和第一人称视角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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