Strifeshadow Fantasy: a massive multi-player online game

Hang T. Chan, R. Chang
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引用次数: 7

Abstract

Strifeshadow Fantasy (SSF) is a massive, multi-player, online, role-playing game. Players of this game, acting as avatars, search for ancient signs, and their goals are to defeat the god of destruction. Players can adventure in the game alone or co-operate with others through the chat box. SSF is available for free and there are currently more than 10,000 registered users. We highlight the overall software architecture of SSF, which is based on a simple server-client model and HTTP. We also describe, in detail, two problems encountered in the course of designing SSF and the solutions to them. The first one is a local state consistency problem, which is to ensure that each client participating in the game eventually receives all the state updates, once and only once. The second one is a connection jamming problem that is a result of using nonpersistent HTTP connections for communication between the game server and clients.
strifshadow Fantasy:一款大型多人在线游戏
《strifshadow Fantasy》(SSF)是一款大型多人在线角色扮演游戏。这款游戏的玩家,扮演化身,寻找古老的标志,他们的目标是打败毁灭之神。玩家可以独自在游戏中冒险,也可以通过聊天框与他人合作。SSF是免费的,目前有1万多名注册用户。我们重点介绍了SSF的整体软件架构,它基于一个简单的服务器-客户端模型和HTTP。本文还详细描述了SSF设计过程中遇到的两个问题及其解决方法。第一个是本地状态一致性问题,即确保参与游戏的每个客户端最终接收到所有状态更新,一次且仅一次。第二个问题是连接干扰问题,这是使用非持久HTTP连接在游戏服务器和客户端之间进行通信的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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