Adaptive progressive vertex tracing in distributed environments

T. Ullmann, Daniel Beier, B. Brüderlin, Alexander Schmidt
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引用次数: 8

Abstract

The paper presents "vertex tracing", a new approach to adaptive progressive ray tracing. The software achieves real-time rendering performance of physically accurate reflection effects on specified scene objects, even with complex scenes in virtual reality applications. The approach is based on hybrid rendering, combining an OpenGL-generated scene with correct reflection characteristics of selected scene objects. The real-time performance of the vertex tracer is achieved with progressive adaptive refinement of the geometry in object space, and with parallelization of the algorithm. Both shared memory and distributed memory architectures have been investigated. Mesh-based load balancing yields a uniform distribution of the computing load, also in a heterogeneous network with resources of widely varying performance. The performance of the overall system is demonstrated with a truck interior in a virtual reality simulator.
分布式环境中的自适应渐进顶点跟踪
提出了一种自适应渐进光线跟踪的新方法——“顶点跟踪”。该软件实现了对指定场景对象的物理精确反射效果的实时渲染性能,即使在虚拟现实应用中具有复杂的场景。该方法基于混合渲染,将opengl生成的场景与所选场景对象的正确反射特征相结合。顶点跟踪器的实时性是通过对目标空间中的几何图形进行逐步自适应细化和算法的并行化来实现的。研究了共享内存和分布式内存体系结构。基于网格的负载平衡产生计算负载的均匀分布,在具有广泛不同性能的资源的异构网络中也是如此。在虚拟现实模拟器中,以卡车内部为例对整个系统的性能进行了验证。
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