{"title":"Effectiveness of commodity BCI devices as means to control an immersive virtual environment","authors":"Jerald Thomas, Steve Jungst, P. Willemsen","doi":"10.1145/2491367.2491403","DOIUrl":null,"url":null,"abstract":"This poster focuses on research investigating the control of an immersive virtual environment using the Emotiv EPOC, a consumer-grade brain computer interface. The primary emphasis of the work is to determine the feasibility of the Emotiv EPOC at manipulating elements of an interactive virtual environment. We have developed a system utilizing the Emotiv EPOC as the main interface to a custom testing environment comprised of the Blender Game Engine, Python, and a VRPN system. A series of experiments that measure response time, reliability, and accuracy have been developed and the current results are described.\n Our poster presents the current state of the project including preliminary efforts in piloting the experiments. These findings provide insight into potential results from experimentation with active subjects and prove to be promising.","PeriodicalId":370782,"journal":{"name":"Symposium on Spatial User Interaction","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Symposium on Spatial User Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2491367.2491403","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
This poster focuses on research investigating the control of an immersive virtual environment using the Emotiv EPOC, a consumer-grade brain computer interface. The primary emphasis of the work is to determine the feasibility of the Emotiv EPOC at manipulating elements of an interactive virtual environment. We have developed a system utilizing the Emotiv EPOC as the main interface to a custom testing environment comprised of the Blender Game Engine, Python, and a VRPN system. A series of experiments that measure response time, reliability, and accuracy have been developed and the current results are described.
Our poster presents the current state of the project including preliminary efforts in piloting the experiments. These findings provide insight into potential results from experimentation with active subjects and prove to be promising.