Effectiveness of commodity BCI devices as means to control an immersive virtual environment

Jerald Thomas, Steve Jungst, P. Willemsen
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引用次数: 1

Abstract

This poster focuses on research investigating the control of an immersive virtual environment using the Emotiv EPOC, a consumer-grade brain computer interface. The primary emphasis of the work is to determine the feasibility of the Emotiv EPOC at manipulating elements of an interactive virtual environment. We have developed a system utilizing the Emotiv EPOC as the main interface to a custom testing environment comprised of the Blender Game Engine, Python, and a VRPN system. A series of experiments that measure response time, reliability, and accuracy have been developed and the current results are described. Our poster presents the current state of the project including preliminary efforts in piloting the experiments. These findings provide insight into potential results from experimentation with active subjects and prove to be promising.
商品BCI设备作为控制沉浸式虚拟环境手段的有效性
这张海报上关注的是使用Emotiv EPOC(一种消费级脑机接口)对沉浸式虚拟环境进行控制的研究。这项工作的主要重点是确定Emotiv EPOC在操纵交互式虚拟环境元素方面的可行性。我们开发了一个系统,利用Emotiv EPOC作为自定义测试环境的主界面,该环境由Blender游戏引擎、Python和VRPN系统组成。已经开发了一系列测量响应时间、可靠性和准确性的实验,并描述了当前的结果。我们的海报展示了项目的现状,包括试验的初步努力。这些发现提供了对活跃受试者实验的潜在结果的见解,并被证明是有希望的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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