Space-time multiuser detectors for TDD-UTRA: design and optimization

M. Beretta, A. Colamonico, M. Nicoli, V. Rampa, U. Spagnolini
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引用次数: 8

Abstract

Linear multiuser detection (MUD) for frequency selective channels has always been considered a prohibitive computational task in CDMA systems. In time slotted CDMA, the block-type MUD involves the inversion of a large matrix that depends on the block size and on the number of users. Sub-optimal techniques are computationally efficient but show some performance degradation. The reduced complexity detectors can be either block-type or one-shot. Compared to one-shot approximation of MUD, the block-type detectors have less computational complexity and large latency. However, the tracking of channel variations within the block is not feasible with any block-type processing (e.g., for the adaptive receiver). These compelling aspects force us to use a one-shot MUD algorithm for space-time channels such as the sliding window decorrelator (SWD). Block-based MUD and SWD algorithms for TDD-UTRA systems are compared in terms of performance, computational complexity, parallelism and hardware implementation.
TDD-UTRA时空多用户探测器:设计与优化
频率选择信道的线性多用户检测(MUD)一直被认为是CDMA系统中一项令人望而却步的计算任务。在时隙CDMA中,块型MUD涉及到依赖于块大小和用户数量的大矩阵的反演。次优技术在计算上是有效的,但表现出一些性能下降。降低复杂度的检测器可以是块型的,也可以是一次性的。与单次逼近MUD相比,块型检测器具有计算复杂度低、延迟大的优点。然而,跟踪块内的信道变化对于任何块类型的处理(例如,对于自适应接收器)都是不可行的。这些令人信服的方面迫使我们对时空信道使用一次性MUD算法,例如滑动窗口去相关器(SWD)。比较了TDD-UTRA系统中基于块的MUD和SWD算法的性能、计算复杂度、并行性和硬件实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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