Active video games and children with cerebral palsy: the future of rehabilitation?

L. Ballaz, M. Robert, F. Prince, M. Lemay
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引用次数: 11

Abstract

The aim of this study was to compare the aerobic solicitation and the postural movements induced by an active video game console in children with cerebral palsy, and in typically developing children. Results showed that the response varied greatly between games, emphasizing the importance of choosing the adequate game in order to solicit specific motor functions. Also, children with CP demonstrated strong interest and usually showed similar responses than their healthy counterpart, suggesting that active video game playing might be appropriate for motor rehabilitation.
活跃的电子游戏和脑瘫儿童:康复的未来?
本研究的目的是比较脑性麻痹儿童和正常发育儿童的有氧运动和姿势运动由一个活跃的视频游戏机引起。结果表明,游戏之间的反应差异很大,强调了选择适当的游戏以激发特定运动功能的重要性。此外,患有脑瘫的儿童表现出强烈的兴趣,通常表现出与健康儿童相似的反应,这表明积极的视频游戏可能适合运动康复。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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