A generic FSM interpreter for embedded systems

Juha Viskari, Risto Jokinen, K. Hakkarainen
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引用次数: 4

Abstract

Finite state machines are a fundamental data processing concept especially in specifying the behavioral logic of different embedded control system components. The traditional implementation approach by coding the FSMs is tedious when there is much need for changes, every separately made change leading to a hardware component update. Also the coded FSMs require lots of expensive ROM memory. To overcome these problems we have designed an architecture that is based on interpretable FSMs. The idea is to isolate the behavior behind a separate interpreter process that communicates with the rest of the system through suitable interface processes. These interfaces take care of mapping the logical entities defined to their physical correspondents, while the behavioral logic is taken care of by the interpreted FSMs exclusively. This article presents the architecture and demonstrates the use of interpretable FSMs.
用于嵌入式系统的通用FSM解释器
有限状态机是一个基本的数据处理概念,特别是在指定不同嵌入式控制系统组件的行为逻辑方面。当非常需要更改时,通过编码fsm的传统实现方法是乏味的,每个单独进行的更改都会导致硬件组件更新。此外,编码的FSMs需要大量昂贵的ROM存储器。为了克服这些问题,我们设计了一个基于可解释fsm的体系结构。其思想是隔离单独的解释器进程背后的行为,该解释器进程通过适当的接口进程与系统的其余部分通信。这些接口负责将定义的逻辑实体映射到它们的物理对应对象,而行为逻辑则由解释的fsm专门负责。本文介绍了该体系结构并演示了可解释的fsm的使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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